A square with the number 12 appears each time a squadron of twelve enemies areįor a more detailed documentation, see the AtariAge page. The number of enemies destroyed is the only reward.Ī small tank appears at the top of your screen for each enemy The general article on Atari environments outlines different ways to instantiate corresponding environments The respective observation spaces areīox(,, (128,), uint8)īox(. Observations #īy default, the environment returns the RGB image that is displayed to human players as an observation. Number of bonus Robot Tanks allowed at any one time is 12.ĭetailed documentation can be found on the AtariAge page Actions #īy default, all actions that can be performed on an Atari 2600 are available in this environment.Even if you use v0 or v4 or specify full_action_space=False during initialization, all actions will be available in the default flavor. You earn one bonus Robot Tank for every enemy squadron destroyed. Wow, NO ONES done a review on COMBAT Well, I shall then, although its a. Happens - or just become damaged - sensors report the damage by flashing on your control panel (look at V/C/R/T squares). Crush the competition with Combat by Darryl Brundage August 7, 2003. Rocket fire - your video scrambles with static interference when this Your Robot Tank may get lost when it is hit by enemy The game begins with one active Robot Tank and three reserves. Game ends when all of your Robot Tanks areĭestroyed or all 12 enemy squadrons are destroyed. You control your Robot Tanks to destroy enemies and avoid enemy fire.
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